![]() ![]() ![]() ![]() It would be great to know how I turned the polygon arms (which were cylinders, same with the legs and torso) into NURBs without realizing it too. Also, the left arm turned dark when I turned them both back into polygons, but that was (I think.) fixed by using two sided lighting.Īny help would be appreciated. How this happened, I don't know, but I turned the arms back into polygons, which explains why there are so many edges (I wasn't sure how to change them back to the more simple polygons I had). It may have to do with the fact that, somewhere along the line, the arms and legs of the model were somehow turned into NURBs from polygons. I tried attaching all groups at once, different points along the shoulder and the position on the torso it's to be attached to. If either the data or document is corrupted, it is not possible to make changes to the map. I tried grouping everything, combining objects (after that didn't work either I undid that although they are still grouped). I also tried with the button off and just pressing down C. I tried having the snap to points button enabled, having the two points selected, and dragging from one point to another with the middle mouse button. I found in a lot of places that vertices could be attached/snapped from one object to another, but so far I've had no luck my first time using this option. EazyDraw version 10.0.1 (Retro Version) runs on macOS 10.4.11 and newer to Mojave, but not Catalina, Big Sur, Monterey or Ventura versions of macOS. EazyDraw has been a 64 bit App since introduction over 10 years ago. I'm currently a student and using the student version of Maya 2015. EazyDraw 10 is a universal 2 app, runs native on Apple Silicon (ARM64) and Intel (Intel64). This is possible with the Shape Layer, but not with each new rectangle, because snaping doesnt work when shapes are nested. ![]()
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